Expertise in camera/vehicle animation, environment/world building, including perspective, lighting, composition, and scene framing.
Ability to create compelling visual concepts within project requirements.
Proficient in Unreal Engine as well as Maya, Blender, 3D Max or other polygon based modeling software.
Balances a 75% artistic and 25% technical focus.
Capable of quick prototyping and innovative problem-solving.
Efficiently develops meshes and materials
Utilizes quick 2D paintovers for composition adjustments if needed.
Proficient in building 3D environments.
Communication: Strong verbal communication skills with the ability to present ideas effectively to senior management.
Organizational Skills: Ability to work independently, stay organized, and adhere to file naming conventions for easy access and collaboration.
Technical Problem-Solving: Drive discussions around technical solutions, addressing issues collaboratively with team members.
Growth Mindset: Pursue additional skills, such as animation, to enhance contributions and personal growth.
Preferred:
High-Quality Rendering abilities
Proficiency in VRED, VRAY, 3ds Max, Maya, Blender, and Adobe Suite.
Asset Development: Work with NURBS and Polygonal data using software such as Studio, 3ds Max, Maya, or Blender; efficiently import and convert files from designers and engineers for rendering.
Collaboration: Develop verbal communication skills to engage with designers, present project updates, and discuss outcomes with management.
Progress Tracking: Monitor job progress, identify tactical issues, and suggest adjustments to enhance workflow efficiency.
Adobe Suite Proficiency: Leverage advanced skills in Adobe Suite to modify and enhance images as needed.
Project Management: Manage multiple projects simultaneously, ensuring adherence to timelines and delivery standards.
Supportive Role: Provide assistance on larger scale projects, contributing significantly to team goals and objectives.